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The Spatial Sound Card is the first VR sound application by New Audio Technology
If that doesn't suit you, our users have ranked 14 alternatives to Dolby Home Theater so hopefully you can find a suitable replacement. Other interesting Dolby Home Theater alternatives are DeskFX Audio Enhancer Software (Free), Hesuvi (Free, Open Source), Spatial Sound Card (Freemium) and Fidelizer (Freemium). Check that Spatial Sound is Off by right-clicking on Windows Volume tray icon. Sound playback echos. Issues within Windows 10 might cause the enabling of different sound settings, one of them causes sound playback echos that are more or less evident. To ensure you always get the best audio quality it might worth checking this from time to time. The Spatial Sound Card (SSC) software is a so-called binaural audio application for headphones by New Audio Technology. Applications are audio and video production, playing games, watching film, listening music and VR/360. The team at New Audio Technology have been working a a number of '3D' audio solutions and this one is great for playing back multi-channel content to the cli.
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Audio Production, Utilities
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- Release Date:
Mar 13, 2016
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The Spatial Sound Card software is the first VR sound application by New Audio Technology . It provides stereo and surround sound on virtual loudspeaker systems for any computer using regular headphones, also giving the choice between surround sound 5.1, 6.1 and 7.1.Adapted from the professional production line, it is a software-based, virtual sound card, highly recommended not only for gamers but also for movie enthusiasts and music lovers.Professional monitoring of audio content usually requires complex arrangements of high-quality loudspeakers, which are both expensive and need a lot of space. The Spatial Sound Card is using virtual loudspeaker environments instead, makes it possible to enjoy professional sound quality on any computer with regular headphones.Differently to other applications, the Spatial Sound Card doesn't do so-called up-mixing or fake-surround processing what means to playback a stereo source on 5.1 or 7.1 anyway. It provides straight away a natural and emotional listening experience of stereo and surround sound with a very precise positional audio reproduction. Just set the Spatial Sound Card to 5.1 and hear your sources via the related loudspeaker configuration like stereo and 5.1.The Spatial Sound Card is installed as a virtual sound card between the playback application, operating system and audio hardware. The loudspeaker virtualizations are taken from high-end music studios and film mixing stages. The technology of the Spatial Sound Card has been used on Blu-ray releases of well-known Hollywood block busters for more than 15 years.To customize the virtualizations to your preferences, the Spatial Sound Card provides a lot of adjustable parameters like the frequency response curve of the headphones you use. Profiles for some well-known headphone models are included*.The Spatial Sound Card works with all applications that support stereo and surround audio output. These include games and media players like iTunes, Netflix and VLC as well as the main output of your operating system.*Headphone models: AKG K 313 earbuds, AKG K 701, Beyerdynamic DT 770 M, Beyerdynamic DT 880 Pro, Dr. Dre Beats Pro, iPhone earbuds, Koss Porta Pro, Sennheiser HD 555, Sennheiser HD 600, Sony MRD-F1.
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Click on the images to enlarge3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of sound sources anywhere in three-dimensional space, including behind, above or below the listener.[1]
3-D audio (processing) is the spatial domain convolution of sound waves using Head-related transfer functions. It is the phenomenon of transforming sound waves (using head-related transfer function or HRTF filters and cross talk cancellation techniques) to mimic natural sounds waves, which emanate from a point in a 3-D space. It allows trickery of the brain using the ears and auditory nerves, pretending to place different sounds in different 3-D locations upon hearing the sounds, even though the sounds may just be produced from just 2 speakers (dissimilar to surround sound).
Complete 3D positional audio[edit]
Using head-related transfer functions and reverberation, the changes of sound on its way from the source (including reflections from walls and floors) to the listener's ear can be simulated. These effects include localization of sound sources behind, above and below the listener.
Some 3D technologies also convert binaural recordings to stereo recordings. MorrowSoundTrue3D converts binaural, stereo, 5.1 and other formats to 8.1 single and multiple zone 3D sound experiences in realtime.
3D Positional Audio effects emerged in the 1990s in PC and Game Consoles.
3D audio techniques have also been incorporated in music and video-game style music video arts. The Audioscape research project, provides musicians with a real-time 3D audiovisual content authoring and rendering environment, suitable for live performance applications.
A site with animations and theory of a system using HRTF's to create 3D Audio: ISVR Virtual Acoustics.
True representation of the elevation level for 3D loudspeaker reproduction become possible by the Ambisonics and wave field synthesis (WFS) principle, MorrowSound True3D and A&G 3D-EST.
3-D audio presentations[edit]
Some amusement parks have created attractions based around the principles of 3-D audio. One example is Sounds Dangerous! at Disney's Hollywood Studios at the Walt Disney World Resort in Florida. Guests wear special earphones as they watch a short film starring comedian Drew Carey. At a point in the film, the screen goes dark while a 3-D audio sound-track immerses the guests in the ongoing story. To ensure that the effect is heard properly, the earphone covers are color-coded to indicate how they should be worn. This is not a generated effect but a binaural recording.
MorrowSoundTrue3D soundscapes include Torino Winter Olympics, ProFootball Hall of Fame, Great Lakes Children's Museum, NokiaWorld 2008 Barcelona, Denver Museum Nature and Science Gates Planetarium, New York Historical Society, Copenhagen International Theatre, Gallery Rachel Haferkamp Köln, Muu Gallery Helsinki, New Sounds New York, ZHDK Zurich, OKKO Design Stockholm, BAFTA Awards London, Collection of Diana Zlotnick Studio City, CA, as well as Ecsite, AAM, ASTC and IPS conventions. These range from single 8.1 to 64.3 True3D installations, some interactive.
Nick Cave's novel The Death of Bunny Munro was recorded in audiobook format using 3D audio.
The song 'Propeller Seeds' by English artist Imogen Heap was recorded using 3D audio.
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There has been developments in using 3D audio for DJ performances including the world's first Dolby Atmos event on 23rd Jan 2016 held at Ministry of Sound, London. The event was a showcase of a 3D audio DJ set performed by Hospital Records owner Tony Colman aka London Elektricity.
Other investigations included the Jago 3D Sound project which is looking at using Ambisonics combined with STEM music containers created and released by Native Instruments in 2015 for 3D nightclub sets.
See also[edit]
Spatial Sound Card Review
References[edit]
Spatial Sound Card Crack Download
- ^'PERCEPTION OF SOUND SOURCE DIRECTION'.