- Buy Next Jump: Shmup Tactics - Steam CD KEY at the cheapest prices. Activate the CD Key on your Steam client. Save money and find the best deal.
- What would happen if the pillars of the 'shmup' genre were translated into a 'Tactics and Strategy' game? NEXT JUMP is a love letter to shmup's Shoot 'em up or space shooters, read in a slightly different manner: In turn-based battles! Do space jumps and chase the vicious Dragons who stole all the stock of Beverage from the Galaxy and now are running away!
NEXT JUMP: Shmup Tactics is an indie title that combines turn-based strategy and shmup/bullet hell games into a nice, roguelite package. While the game technically takes place in a sci-fi world filled with traditional high-fantasy races - like orcs, elves, and dragons - there really isn't any story to talk of here outside of an intro cutscene that establishes a world that runs on alcohol. NEXT JUMP: Shmup Tactics is what would happen if the pillars of the 'Shmup' genre were translated into a 'Tactics and Strategy (with a bit of a puzzle in between)' game. Be a pilot of the Bastards Federation: A group formed by the Dwarves, Elves, Humans and Orcs who used to. NEXT JUMP is a turn-based, tactics Shoot 'em up for people who are bad at SHMUPs, but love them. Do space-jumps and chase the vicious Dragons who stole all the stock of Beverage from the Galaxy and now are running away! To be released in early 2017 to PC (Linux, Mac and Windows). On Itch.io and Steam.
Next Jump: Shmup Tactics Download For Mac Iso
Since last years #StencylJAM15, that I won third place with 'The Next Jump', I have been working on a follow up to that game: NEXT JUMP: Shmup Tactics.
Warning: post with heavy gifs! :]
Despite following the same premise as the former JAM game, I took into account all the criticisms and compliments made to that game and rethought several of its systems and basic mechanics: As a consequence the game is much more dynamic, fast and focused on carrying the main features of Shmups for a Tactical and Strategic gameplay.
In addition, all enemies have been revised and new ones have been added (more than fifty in total). New mechanics and behaviors were introduced to then and all art was redone.
The interface has been completely revised and rethought to not only work better but also be more beautiful.
A lore was created around the hunt of the player to the mother ship. (more details on that later!)
There are up to four ships to choose from, one from each race in this universe (Elves, Humans, Dwarves and Orcs).
Here is the (current) official description of the game:
NEXT JUMP: Shmup Tactics is what would happen if the pillars of the 'Shmup' genre were translated into a 'Tactics and Strategy (with a bit of a puzzle in between)' game.
- Be a pilot of the Bastards Federation:
A group formed by the Dwarves, Elves, Humans and Orcs who used to live in peace, sharing their love for all Beverages. One day their galaxy is visited by the vicious Dragons who fool everyone and steal all the alcohol stock of the UNIVERSE! - Your mission: JUMP! Chase the Dragons and stop them from running away with all that is most sacred to the Bastards by jumping from sector to sector, facing hordes of enemies in turn based battles!
- Each Sector is a Board! Each given 'jump' represents a new combat board generated procedurally, simulating combat situations only seen in Shmups!
- Not only inspired by the classic Shmups and Bullet Hells, it's also influenced by tactical games like Final Fantasy Tactics and Jeanne d'Arc.
- EquipandUpgrade your ship with different weapons and accessories that change the combat dynamics!
It's going to be released in early 2017 to PC (Linux, MAC and Windows. On Itch and Steam through greenlight). You can follow the game development here and some other places (including my Twitter):
PC, Mac, Linux •
NEXT JUMP: Shmup Tactics has my number something fierce. Do you like shmups, this Brazilian indie effort asks. YES, I proclaim. But do you suck at them, it continues. YES, I admit. If you find yourself in this quandary of unquenchable thirst, Post Mortem Pixels has your back.
In a display of inspired design, NEXT JUMP: Shmup Tactics blends bullet-hell with turn-based strategy. It's akin to FTL and the combat elements of, say, The Last Federation. You're travelling across sectors in pursuit of space dragons – chasing, if I've tapped into NEXT JUMP correctly – and upgrading your ship as you go. It's of the rogue variety, and as much as the mechanical elements feel close to the aforementioned FTL and TLF, I get Weird Worlds vibes in NEXT JUMP's coffee break-friendly runs.
Leaping along sectors, players shunt their ship around grids in sharp parcels of three-move ‘levels'. Enemies, laser bolts and all manner of space detritus form things to dodge or detonate. Every turn is a freeze-frame of ordnance and opponent to navigate, based around anticipating movement and killing for crucial energy.
Despite following the same premise as the former JAM game, I took into account all the criticisms and compliments made to that game and rethought several of its systems and basic mechanics: As a consequence the game is much more dynamic, fast and focused on carrying the main features of Shmups for a Tactical and Strategic gameplay.
In addition, all enemies have been revised and new ones have been added (more than fifty in total). New mechanics and behaviors were introduced to then and all art was redone.
The interface has been completely revised and rethought to not only work better but also be more beautiful.
A lore was created around the hunt of the player to the mother ship. (more details on that later!)
There are up to four ships to choose from, one from each race in this universe (Elves, Humans, Dwarves and Orcs).
Here is the (current) official description of the game:
NEXT JUMP: Shmup Tactics is what would happen if the pillars of the 'Shmup' genre were translated into a 'Tactics and Strategy (with a bit of a puzzle in between)' game.
- Be a pilot of the Bastards Federation:
A group formed by the Dwarves, Elves, Humans and Orcs who used to live in peace, sharing their love for all Beverages. One day their galaxy is visited by the vicious Dragons who fool everyone and steal all the alcohol stock of the UNIVERSE! - Your mission: JUMP! Chase the Dragons and stop them from running away with all that is most sacred to the Bastards by jumping from sector to sector, facing hordes of enemies in turn based battles!
- Each Sector is a Board! Each given 'jump' represents a new combat board generated procedurally, simulating combat situations only seen in Shmups!
- Not only inspired by the classic Shmups and Bullet Hells, it's also influenced by tactical games like Final Fantasy Tactics and Jeanne d'Arc.
- EquipandUpgrade your ship with different weapons and accessories that change the combat dynamics!
It's going to be released in early 2017 to PC (Linux, MAC and Windows. On Itch and Steam through greenlight). You can follow the game development here and some other places (including my Twitter):
PC, Mac, Linux •
NEXT JUMP: Shmup Tactics has my number something fierce. Do you like shmups, this Brazilian indie effort asks. YES, I proclaim. But do you suck at them, it continues. YES, I admit. If you find yourself in this quandary of unquenchable thirst, Post Mortem Pixels has your back.
In a display of inspired design, NEXT JUMP: Shmup Tactics blends bullet-hell with turn-based strategy. It's akin to FTL and the combat elements of, say, The Last Federation. You're travelling across sectors in pursuit of space dragons – chasing, if I've tapped into NEXT JUMP correctly – and upgrading your ship as you go. It's of the rogue variety, and as much as the mechanical elements feel close to the aforementioned FTL and TLF, I get Weird Worlds vibes in NEXT JUMP's coffee break-friendly runs.
Leaping along sectors, players shunt their ship around grids in sharp parcels of three-move ‘levels'. Enemies, laser bolts and all manner of space detritus form things to dodge or detonate. Every turn is a freeze-frame of ordnance and opponent to navigate, based around anticipating movement and killing for crucial energy.
Augmented by ship battery upgrades, your combat turn ends when you're drained of energy. Key to combat is harvesting as much dropped energy as possible to extend combat. It's a very neat abstraction of the real-time shmup conceit, making movement and position paramount. Destroying an enemy leaves energy in surrounding cells, which is then – hopefully – scooped up to power subsequent firing and manoeuvring. Those three turns go fast, but each turn is a puzzle in itself.
Enemies also drop scrap, which forms the currency in NEXT JUMP. This is expended in sectors that contain outposts, where ships can be repaired, upgrades made and items bought. Laser augments, missiles, scanners and the like; in place of a traditional shmup's on-the-fly enhancement dredging, NEXT JUMP lets players peruse at their leisure. For a spiritual geriatric such as this old dog, the breathing room is welcomed.
I've only managed to use two of the four fighters, and they offer up some marked differences in the way they play. You might need to initially consider recoil on a particular ship, so firing a laser might shunt your little craft backwards into a laser bolt. There are armour differences, requiring a lot more scrap be spent patching up between missions in some cases. Engines set the limit on how many sectors you want to jump through before stopping and recouping, so the meeker machinery might be limited to two jumps before needing to restart the course-plotting.
Next Jump: Shmup Tactics Download For Mac Os
And as much as the stress of real-time bullet dodging is lessened in its turn-based form, NEXT JUMP is still a punishing little game. Within the cute, chaotic, punk-pixel aesthetic beats the heart of a brutal tactics game. No quarter given. If measured in coffee breaks so far, I've never lasted an entire cup. But that's appreciated. Post Mortem Pixels have crafted something compact. And while I concede the visuals might not be to everyone's liking, the mechanics are fool-proof.
Bite-sized with bite, I say jump in.
NEXT JUMP: Shmup Tactics releases on Steam (PC, Mac, Linux) April 28.